All humans work basis their belief systems.
To control a person one just needs to control that person's belief system.
Belief Systems are driven by motivations of gain. Currencies are barter chips of sorts that quantify for a person that he or she has gained... something. The ability to quantify gain is key.
Abstract concepts. phenomenon or 'things' are often not easy to grasp, hence a lack of comprehension can be interpreted as a lack of power. Hence, quantifiable objects, procedures are needed to satiate this seeming lack of power.
Power is one of the highest currencies that define gain.
Since power is abstract, ability to provide quantifiable tokens is a good way of establishing one's superiority in the power hierarchy.
An oversimplified universal set has two main categories leaders and followers. Both leaders and followers have an ascending hierarchy along with the degree of power and usually corresponding quanta of currency.
Examples of the such belief system controlling mechanisms:
Democracy|Proletariat-ism|Governing and Political Systems of all types
An abstract and utopian concept where groups of people feel that they they have the collective power of governance.
Governing Leadership have the power to set and impose rules. To gain Leadership the people can be given so called 'right' to a ritual where someone from the group is selected (termed elected) as the leader.
- leaders and followers have an ascending hierarchy
- potential leaders need to convince that they can maximize currency gain by controlling the governing system
- Currency can range from concrete gains like money or intangibles like freedom to do certain things or systemic improvements
- Central premise - the groups have 'faith' or belief in the leadership. Leaders get the power to control the system and distribute currencies as a reward and retention mechanism
An abstract concept where groups of people feel that a deified higher power has control over things that they cannot control.
Human religion centric leadership gains control over the larger group by claiming to have access and some form of control over the deified higher power as intermediaries.
Often the deified higher power is ascribed with control over natural and individual or collective cognitively non-predictable phenomenon like fate, weather, phenomenon connected to nature, large systems that cannot be completely controlled consistently due to various non predictive elements or very large groups and number of non-predictable participants and actions like entire economies, business system gains, health, performance outcomes in competitive scenarios with overwhelming inputs.
Leadership is such systems consists of convincing the followers that one has power to channelize the requests of the followers to the deified power holder.
Key acts of establishing religion leadership and gaining power include:
To control a person one just needs to control that person's belief system.
Belief Systems are driven by motivations of gain. Currencies are barter chips of sorts that quantify for a person that he or she has gained... something. The ability to quantify gain is key.
Abstract concepts. phenomenon or 'things' are often not easy to grasp, hence a lack of comprehension can be interpreted as a lack of power. Hence, quantifiable objects, procedures are needed to satiate this seeming lack of power.
Power is one of the highest currencies that define gain.
Since power is abstract, ability to provide quantifiable tokens is a good way of establishing one's superiority in the power hierarchy.
Belief System
An oversimplified universal set has two main categories leaders and followers. Both leaders and followers have an ascending hierarchy along with the degree of power and usually corresponding quanta of currency.
Examples of the such belief system controlling mechanisms:
Democracy|Proletariat-ism|Governing and Political Systems of all types
An abstract and utopian concept where groups of people feel that they they have the collective power of governance.
Governing Leadership have the power to set and impose rules. To gain Leadership the people can be given so called 'right' to a ritual where someone from the group is selected (termed elected) as the leader.
- leaders and followers have an ascending hierarchy
- potential leaders need to convince that they can maximize currency gain by controlling the governing system
- Currency can range from concrete gains like money or intangibles like freedom to do certain things or systemic improvements
- Central premise - the groups have 'faith' or belief in the leadership. Leaders get the power to control the system and distribute currencies as a reward and retention mechanism
Religion
An abstract concept where groups of people feel that a deified higher power has control over things that they cannot control.
Human religion centric leadership gains control over the larger group by claiming to have access and some form of control over the deified higher power as intermediaries.
Often the deified higher power is ascribed with control over natural and individual or collective cognitively non-predictable phenomenon like fate, weather, phenomenon connected to nature, large systems that cannot be completely controlled consistently due to various non predictive elements or very large groups and number of non-predictable participants and actions like entire economies, business system gains, health, performance outcomes in competitive scenarios with overwhelming inputs.
Leadership is such systems consists of convincing the followers that one has power to channelize the requests of the followers to the deified power holder.
Key acts of establishing religion leadership and gaining power include:
- Providing concrete and discrete explanations and focal areas for abstractions and methods for making gains from the deified powers. For example:
- Creating & popularizing humanoid (and hence concretely identifiable) alternatives for the deified power holders (creating gods)
For example: - Animism - Natural phenomenon are grouped or listed as humanoid gods (e.g. seasons as gods, like spring, summer, winter; natural phenomenon, systems & objects as gods, like wind, rain, lightening, forest systems, fertility, agricultural harvest, sun, moon, planets)
- Polytheism - Humanoid hierarchy of gods. The pantheon often have humanoid leadership hierarchy. Often a natural progression from Animism, where animistic gods are grouped in commonly humanesque social hierarchy (to enhance sense of identification) but
- Monotheism - Central higher power as a humanoid god who creates and controls all abstract or overwhelming or unexplainable or non-predictive phenomenon or objects
- Guru driven cults - A person who assumes a god-like position
- Storytelling using metaphors to explain otherwise complex phenomenon, like creation of the universe and in the process ascribing power to the deified power (often referred to as a god)
- Myth creation to enhance retention through repeated story-telling
- Constructing and popularizing methods to gain from the god(s):
- Rituals
- Barter systems (often connected to rituals)
- Gaining social power by listing acceptable social behaviour sets and Connecting Social behaviour to outcomes that are attributed as controlled by the god(s).
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